Tips & Tricks

Here you will find articles on how to solve specific issues related to ESI's software solutions. Missing ESI products will be added progressively. Each article has a short abstract which is accessible to everyone. As logged users you can see the full article with all attached screenshots, and you can post comments related to each article.

Ergonomics - Posing kinematic chained and fixed element IC.IDO ErgonomicsRAMSIS Role
Posing ergonomics digital human models (or manikins) is easy within IC.IDO with IDO.ErgonomicsRamsis modular functionality. Included with IC.IDO Build & Maintain or as an add-on module to traditional IC.IDO module installations, ErgonomicsRamsis allows for desktop...
Bharath Isandra Govindappa
Virtual Reality
4

Annotations - recording notes in IC.IDO sessions (version 14.x)
During Virtual Build, Virtual Service, or Virtual Product Integration reviews issues with the product design, tooling proposals, or procedures and work instructions will most likely emerge. Identifying the issue during the Virtual Reality review is only part of the...
Laura Goldfuß
Virtual Reality
14

Assembly Device Validation - IC.IDO validating kinematics and manipulator behavior
Validating the behavior of assembly assist devices, or other industrial manipulators, and the human operators interaction with those devices and the product being manufactured using those devices is not a trivial matter. Significant investment in the design and...
Niklas Lewander
Virtual Reality
12

Ergonomics - Create a new RAMSIS Role or Manikin in IC.IDO
Using IC.IDO to conduct ergonomics analysis requires the creation, editing, manipulation, and review of ergonomics Digital Human Models or "manikins". Within IC.IDO each manikin is defined by "Role" to create, edit, and pose each manikin you will...
Bharath Isandra Govindappa
Virtual Reality
16

Snapping Joints in IC.IDO (13.x +)
Complete workflow tip for creating, constraining, and defining several snapping objects performed in IC.IDO v14.0 (beta). Sequence of operation is consistent for older versions like 13.x, some aspects of the interface appearance might differ.
William Marsh
Virtual Reality
19

Collisions- using melt offset to adjust behavior in IC.IDO (long form)
Melt offset is used to either (1) correct Issues with CAD designed without ANY clearance of interference between mating objects or (2) simulate collision behavior as if the objects add additional clearance requirement--like a force field that prevents collision between...
José Terrades Cuquerella
Virtual Reality
11

Optimizing In-Session IC.IDO performance (long form)
IC.IDO performance can vary from workstation to workstation, based on their hardware configuration. Some attributes of an IC.IDO session can be adjusted and optimized to improve performance during session use.
Nicole Holz
Virtual Reality
16
2

Collisions initial collision conditions in IC.IDO (long form)
Initial collision conditions in an IC.IDO session can derail virtual assembly and service reviews by "breaking" physics conditions before you even start. In this video training, Jose will guide you through understanding initial collision conditions in IC.IDO.
José Terrades Cuquerella
Virtual Reality
7

Loading and Importing Geometry into IC.IDO sessions (long form)
Import or Open geometry assets when adding 3D objects to an IC.IDO Virtual Review session
William Marsh
Virtual Reality
13

Collisions- Detection, Handling, Solid Mechanics Workflow (long form)
Video example of the complete workflow to define interactions needed to validate the assembly/installation/removal of a component using Solid Mechanics for Rigid Bodies in IC.IDO
José Terrades Cuquerella
Virtual Reality
10
2