Tips & Tricks

What's New in ESI ProCAST 2023
The 'Whats new'-presentation of ProCAST version 2023, with enhancement such as quality of the 3D mesh creation, volume orientation definition and possibility to have multiple scales in results views. This presentationen is intended to bring the most valuable release insights in front of our users and customers and help them to achieve their product design and development goals.
Loïc Calba Casting

Solid elements morphing by twist in Visual Mesh
In the case of 3D meshes, the term morph can be interpreted as the change of appearance of a graphical object. The morphing process is then defined as the construction of an animated sequence corresponding to the gradual transition between two different objects, so-called source (initial) and target (final) models. The objective of a morphing method is to compute a transformation ensuring a visually pleasant transition between the two, source and target shapes
Mandikizinoyou Taro Multiphysics, Welding & Assembly

Demonstrator of typical Stamp-Assembly process in automotive BiW manufacturing
New Stamp-Assembly non-confidential tutorial available
Jan Bejvl Sheet Metal Forming, Welding & Assembly, Virtual Integration Platform

Visual-Assembly Overlap Resolve positioning
The most effective way how to position your distorted components into the clamping system.
Jan Bejvl Welding & Assembly, Virtual Integration Platform

Visual-Mesh for Assembly setup - How to create mesh for shell analysis from CAD.
Short video how to create shell mesh from CAD using Visual-Mesh application.
Ksenia Troyanova Welding & Assembly, Virtual Integration Platform

e-café #12 : L’outil de post traitement ESI PLAYER™
Découvrez comment exporter et exploiter les résultats de ProCAST™ ou QuikCAST™ dans l’interface ESI-PLAYER™
Mathieu Moerckel Casting

e-café #11 : Condition aux limites périodique dans ProCAST™
Découvrez comment prendre en compte la périodicité d’un modèle grâce à la condition aux limites periodic
Mathieu Moerckel Casting

IC.IDO immersive interaction devices and button mapping
Immersive Interaction devices can be configured to map buttons to functions necessary while in immersion. + Menu open / Ok / Do ... + Menu close / Cancel / Navigate + Grab / Menu Move / MultiInteract (IDO.MultiInteract license required for this last option) + icMenu Item Highlight
Eric Kam Virtual Reality

e-café #10 : Modélisation d’une quenouille dans ESI ProCAST
Découvrez comment prendre en compte le déplacement d’une quenouille en moulage sable à l’aide de ProCAST™
Mathieu Moerckel Casting

States: optimize the writing and reading of sessions with States
States within IC.IDO sessions allow the user to optimize what gets written to the session when saved and what is loaded at session opening and what attributes to apply to the session during use.
Ines Todorovac Virtual Reality