Tips & Tricks

Solid elements morphing by twist in Visual Mesh
In the case of 3D meshes, the term morph can be interpreted as the change of appearance of a graphical object. The morphing process is then defined as the construction of an animated sequence corresponding to the gradual transition between two different objects, so-called source (initial) and target (final) models. The objective of a morphing method is to compute a transformation ensuring a visually pleasant transition between the two, source and target shapes
Mandikizinoyou Taro Multiphysics, Welding & Assembly

Demonstrator of typical Stamp-Assembly process in automotive BiW manufacturing
New Stamp-Assembly non-confidential tutorial available
Jan Bejvl Sheet Metal Forming, Welding & Assembly, Virtual Integration Platform

Visual-Assembly Overlap Resolve positioning
The most effective way how to position your distorted components into the clamping system.
Jan Bejvl Welding & Assembly, Virtual Integration Platform

Visual-Mesh for Assembly setup - How to create mesh for shell analysis from CAD.
Short video how to create shell mesh from CAD using Visual-Mesh application.
Ksenia Troyanova Welding & Assembly, Virtual Integration Platform

Visual-Environment Highlight of Visual-Seat: STAN Thermal Dummy
STAN is a thermal dummy to test thermal comfort and moisture management characteristics of automobile, truck, and airplane seating. This device is commercialized by Thermetrics® and some relevant information can be found here: https://thermetrics.com/products/manikin/stan/. In collaboration with Thermetrics, ESI developed a numerical model of the STAN dummy for the prediction of its thermal behavior. No humidity is managed in this version of the model. A process for the setup of the seating and the thermal simulations of the STAN dummy have been added in this version.
Christian Marca Virtual Seat, Virtual Integration Platform

Visual-Environment Highlight of Visual-Seat: Sewing Simulation Guided Setup
Sewing simulations aim at assembling flat cover patterns and wrapping them around deformable foam block. This application exists in Visual-Seat for many versions as a set of toolboxes and functionalities enabling to set-up this type of input. This has been enhanced with a workflow gathering all tools and functionalities and proposing them in the right sequential order to provide some user guidance.
Christian Marca Virtual Seat, Virtual Integration Platform

Visual-Environment Highlight of Visual-Seat: Foam Blocks Positioning
When assembling the different components of the seat, it may happen that the foam at rest is intersecting the frame and/or the suspensions. In order to remove those intersections, a simulation-based technique had been implemented previously by applying surface pressure on foam. Upon customer request, a new method has been added where the frame (and suspensions) can be scaled down and moved initially to retrieve progressively their size and position during simulation, when the contact with foam is active.
Christian Marca Virtual Seat, Virtual Integration Platform

IC.IDO immersive interaction devices and button mapping
Immersive Interaction devices can be configured to map buttons to functions necessary while in immersion. + Menu open / Ok / Do ... + Menu close / Cancel / Navigate + Grab / Menu Move / MultiInteract (IDO.MultiInteract license required for this last option) + icMenu Item Highlight
Eric Kam Virtual Reality

States: optimize the writing and reading of sessions with States
States within IC.IDO sessions allow the user to optimize what gets written to the session when saved and what is loaded at session opening and what attributes to apply to the session during use.
Ines Todorovac Virtual Reality

IC.IDO set up Collaborative VR sessions using ICO.Cooperate
Collaborative Virtual Workspaces powered by IC.IDO.Cooperate enable multiple participants to experience in Virtual Reality collaborative assembly, operation, or service process reviews. Reviewers can be either co-located or remote participants, connecting the multiple workstations in a peer-to-peer collaborative work session.
Niklas Lewander Virtual Reality