Tips & Tricks

Collisions- Detection, Handling, Solid Mechanics Workflow (long form)
Video example of the complete workflow to define interactions needed to validate the assembly/installation/removal of a component using Solid Mechanics for Rigid Bodies in IC.IDO
José Terrades Cuquerella Virtual Reality

Collaborate in IC.IDO w/ remote sites, no IDO.Cooperate
Conducting and sharing an review of new assembly or service processes for new products and associated working environments when not all participants have ability or desire to join via IC.IDO.Cooperate funtionality. Such as screen sharing with web meeting tools like MS Teams, Google Meet, Zoom, or Webex.
Eric Kam Virtual Reality

Modelling pretension of Bolts
To simulate bolt pretension, a new medium called PRELOAD has been developed. With this medium, the strain generating the pretension is automatically computed and applied on the model.
Sandrine Dischert Multiphysics

How to avoid Self-Collision of Elastic1D objects
This article describes how to enable the check for self-collision of elastic1d objects in IC.IDO 13.1, and to avoid such self-penetration.
Frank Schoeffel Virtual Reality

Running IC.IDO on a 4K monitor (Admin)
When running IC.IDO on a high DPI / 4K monitor, the Desktop UI layout looks "broken" and parts are unreadable. Since Windows 10 version 1803, there is a setting that helps to get the IC.IDO Desktop UI being displayed properly.
Frank Schoeffel Virtual Reality

3D Combine
As existing 2D Combine in Visual-Mesh, 3D Combine has been introduced to undone refinements.
Sandrine Dischert Multiphysics, Virtual Integration Platform

New pattern in Visual-Mesh 3D split
The aim of this new 3D pattern is to allow users to refine mesh on a restricted area
Sandrine Dischert Multiphysics, Virtual Integration Platform

Computation Manager - Basic & Advanced mode
The computation manager help users to generate the computation input with parameters adapted to the model to study
Sandrine Dischert Multiphysics

SteamVR Binding errors when using HTC Vive Tracker (ADMINISTRATOR)
Recent Vive Tracker Changes: Latest SteamVR Updates in October 2018 have changed the default behavior for Vive Trackers, and it is causing some confusion. We want to explain how to mitigate the setup for using Vive Tracker with IC.IDO.
Virtual Reality

New Physics Solver "ICA Stiff Solver" (USER)
IC.IDO 12.1 introduces the next generation of physics solver. The new solver focuses on improvements of performance and stability in general, but also puts focus on Elastic1D-Elastic1D and Elastic1D-Rigid contact situations resulting in improved collision handling and more realistic deformation of the Elastic1D shape. The new Physics Solver ‘ICA Stiff Solver’ is the new default solver in 12.1. This article explains about the main differences and improvements compared to the earlier solver, and gives hints for how to work with the new solver for achieving best user experience.
Frank Schoeffel Virtual Reality