Tips & Tricks

IC.IDO immersive interaction devices and button mapping
Immersive Interaction devices can be configured to map buttons to functions necessary while in immersion. + Menu open / Ok / Do ... + Menu close / Cancel / Navigate + Grab / Menu Move / MultiInteract (IDO.MultiInteract license required for this last option) + icMenu Item Highlight
Eric Kam Virtual Reality

States: optimize the writing and reading of sessions with States
States within IC.IDO sessions allow the user to optimize what gets written to the session when saved and what is loaded at session opening and what attributes to apply to the session during use.
Ines Todorovac Virtual Reality

IC.IDO set up Collaborative VR sessions using ICO.Cooperate
Collaborative Virtual Workspaces powered by IC.IDO.Cooperate enable multiple participants to experience in Virtual Reality collaborative assembly, operation, or service process reviews. Reviewers can be either co-located or remote participants, connecting the multiple workstations in a peer-to-peer collaborative work session.
Niklas Lewander Virtual Reality

Ergonomics - Conduct RULA evaluation using ErgonomicsRamsis
Conducting Ergonomics Analysis of pre-production human-centric processes and procedures need not require the construction of physical mock-ups or prototypes to perform, record, then review repeated performance of proposed assembly, service, or operator tasks. Instead, using completely virtual environments process engineers can conduct meaningful ergonomics reviews, swiftly, reliably, and without waiting for the availability of physical environments.
René Wohlgethan Virtual Reality

Ergonomics - Posing kinematic chained and fixed element IC.IDO ErgonomicsRAMSIS Role
Posing ergonomics digital human models (or manikins) is easy within IC.IDO with IDO.ErgonomicsRamsis modular functionality. Included with IC.IDO Build & Maintain or as an add-on module to traditional IC.IDO module installations, ErgonomicsRamsis allows for desktop or immersive interaction with wide ranges of body types and populations. This Tip & Trick video covers how to define a new pose for the manikin while constrained using a user defined Kinematic Chain or full body inverse kinematics. Additionally, you can choose to FIX in space parts of the manikin to further constrain the poses you create.
Bharath Isandra Govindappa Virtual Reality

Annotations - recording notes in IC.IDO sessions (version 14.x)
During Virtual Build, Virtual Service, or Virtual Product Integration reviews issues with the product design, tooling proposals, or procedures and work instructions will most likely emerge. Identifying the issue during the Virtual Reality review is only part of the challenge. Recording and sharing the notes in a way that is meaningful remains a challenge. Using Annotations within the IC.IDO session to record issues, proposed resolutions, and corrective actions helps mitigate that challenge by allowing for contextual notes in the immersive session that can be exported, shared, and resolved during subsequent sessions. This short video shows how to create annotations.
Laura Goldfuß Virtual Reality

Assembly Device Validation - IC.IDO validating kinematics and manipulator behavior
Validating the behavior of assembly assist devices, or other industrial manipulators, and the human operators interaction with those devices and the product being manufactured using those devices is not a trivial matter. Significant investment in the design and engineering of these devices can go wasted if the devices are not evaluated well enough in advance to recognize issues with the design, localization, and integration of these assembly or service tools before taking new products to production. In this tutorial video, we will show how to rapidly define the physical behavior of new devices for validation in IC.IDO.
Niklas Lewander Virtual Reality

Ergonomics - Create a new RAMSIS Role or Manikin in IC.IDO
Using IC.IDO to conduct ergonomics analysis requires the creation, editing, manipulation, and review of ergonomics Digital Human Models or "manikins". Within IC.IDO each manikin is defined by "Role" to create, edit, and pose each manikin you will need to create a role for each human representation in the session. In this video instructional tip you will see how a new role is created, poses and postures edited, and learn more about the definition of Ramsis Digital Human Models.
Bharath Isandra Govindappa Virtual Reality

Snapping Joints in IC.IDO (13.x +)
Complete workflow tip for creating, constraining, and defining several snapping objects performed in IC.IDO v14.0 (beta). Sequence of operation is consistent for older versions like 13.x, some aspects of the interface appearance might differ.
Eric Marsh Virtual Reality

Collisions- using melt offset to adjust behavior in IC.IDO (long form)
Melt offset is used to either (1) correct Issues with CAD designed without ANY clearance of interference between mating objects or (2) simulate collision behavior as if the objects add additional clearance requirement--like a force field that prevents collision between objects
José Terrades Cuquerella Virtual Reality