Tips & Tricks

Solid elements morphing by twist in Visual Mesh
In the case of 3D meshes, the term morph can be interpreted as the change of appearance of a graphical object. The morphing process is then defined as the construction of an animated sequence corresponding to the gradual transition between two different objects, so-called source (initial) and target (final) models. The objective of a morphing method is to compute a transformation ensuring a visually pleasant transition between the two, source and target shapes
Mandikizinoyou Taro Multiphysics, Welding & Assembly

Demonstrator of typical Stamp-Assembly process in automotive BiW manufacturing
New Stamp-Assembly non-confidential tutorial available
Jan Bejvl Sheet Metal Forming, Welding & Assembly, Virtual Integration Platform

Visual-Assembly Overlap Resolve positioning
The most effective way how to position your distorted components into the clamping system.
Jan Bejvl Welding & Assembly, Virtual Integration Platform

Visual-Mesh for Assembly setup - How to create mesh for shell analysis from CAD.
Short video how to create shell mesh from CAD using Visual-Mesh application.
Ksenia Troyanova Welding & Assembly, Virtual Integration Platform

IC.IDO immersive interaction devices and button mapping
Immersive Interaction devices can be configured to map buttons to functions necessary while in immersion. + Menu open / Ok / Do ... + Menu close / Cancel / Navigate + Grab / Menu Move / MultiInteract (IDO.MultiInteract license required for this last option) + icMenu Item Highlight
Eric Kam Virtual Reality

States: optimize the writing and reading of sessions with States
States within IC.IDO sessions allow the user to optimize what gets written to the session when saved and what is loaded at session opening and what attributes to apply to the session during use.
Ines Todorovac Virtual Reality

IC.IDO set up Collaborative VR sessions using ICO.Cooperate
Collaborative Virtual Workspaces powered by IC.IDO.Cooperate enable multiple participants to experience in Virtual Reality collaborative assembly, operation, or service process reviews. Reviewers can be either co-located or remote participants, connecting the multiple workstations in a peer-to-peer collaborative work session.
Niklas Lewander Virtual Reality

Ergonomics - Conduct RULA evaluation using ErgonomicsRamsis
Conducting Ergonomics Analysis of pre-production human-centric processes and procedures need not require the construction of physical mock-ups or prototypes to perform, record, then review repeated performance of proposed assembly, service, or operator tasks. Instead, using completely virtual environments process engineers can conduct meaningful ergonomics reviews, swiftly, reliably, and without waiting for the availability of physical environments.
René Wohlgethan Virtual Reality

Ergonomics - Posing kinematic chained and fixed element IC.IDO ErgonomicsRAMSIS Role
Posing ergonomics digital human models (or manikins) is easy within IC.IDO with IDO.ErgonomicsRamsis modular functionality. Included with IC.IDO Build & Maintain or as an add-on module to traditional IC.IDO module installations, ErgonomicsRamsis allows for desktop or immersive interaction with wide ranges of body types and populations. This Tip & Trick video covers how to define a new pose for the manikin while constrained using a user defined Kinematic Chain or full body inverse kinematics. Additionally, you can choose to FIX in space parts of the manikin to further constrain the poses you create.
Bharath Isandra Govindappa Virtual Reality

Annotations - recording notes in IC.IDO sessions (version 14.x)
During Virtual Build, Virtual Service, or Virtual Product Integration reviews issues with the product design, tooling proposals, or procedures and work instructions will most likely emerge. Identifying the issue during the Virtual Reality review is only part of the challenge. Recording and sharing the notes in a way that is meaningful remains a challenge. Using Annotations within the IC.IDO session to record issues, proposed resolutions, and corrective actions helps mitigate that challenge by allowing for contextual notes in the immersive session that can be exported, shared, and resolved during subsequent sessions. This short video shows how to create annotations.
Laura Goldfuß Virtual Reality