Tips & Tricks

What's New in ESI ProCAST 2023
The 'Whats new'-presentation of ProCAST version 2023, with enhancement such as quality of the 3D mesh creation, volume orientation definition and possibility to have multiple scales in results views. This presentationen is intended to bring the most valuable release insights in front of our users and customers and help them to achieve their product design and development goals.
Loïc Calba Casting

e-café #12 : L’outil de post traitement ESI PLAYER™
Découvrez comment exporter et exploiter les résultats de ProCAST™ ou QuikCAST™ dans l’interface ESI-PLAYER™
Mathieu Moerckel Casting

e-café #11 : Condition aux limites périodique dans ProCAST™
Découvrez comment prendre en compte la périodicité d’un modèle grâce à la condition aux limites periodic
Mathieu Moerckel Casting

IC.IDO immersive interaction devices and button mapping
Immersive Interaction devices can be configured to map buttons to functions necessary while in immersion. + Menu open / Ok / Do ... + Menu close / Cancel / Navigate + Grab / Menu Move / MultiInteract (IDO.MultiInteract license required for this last option) + icMenu Item Highlight
Eric Kam Virtual Reality

e-café #10 : Modélisation d’une quenouille dans ESI ProCAST
Découvrez comment prendre en compte le déplacement d’une quenouille en moulage sable à l’aide de ProCAST™
Mathieu Moerckel Casting

States: optimize the writing and reading of sessions with States
States within IC.IDO sessions allow the user to optimize what gets written to the session when saved and what is loaded at session opening and what attributes to apply to the session during use.
Ines Todorovac Virtual Reality

e-café #9 : Maillage des pièces d’épaisseur fine dans ProCAST™
Découvrez comment optimiser le maillage volumique à l’aide de la fonction Number of Layer in Thin Regions
Mathieu Moerckel Casting

IC.IDO set up Collaborative VR sessions using ICO.Cooperate
Collaborative Virtual Workspaces powered by IC.IDO.Cooperate enable multiple participants to experience in Virtual Reality collaborative assembly, operation, or service process reviews. Reviewers can be either co-located or remote participants, connecting the multiple workstations in a peer-to-peer collaborative work session.
Niklas Lewander Virtual Reality

Ergonomics - Conduct RULA evaluation using ErgonomicsRamsis
Conducting Ergonomics Analysis of pre-production human-centric processes and procedures need not require the construction of physical mock-ups or prototypes to perform, record, then review repeated performance of proposed assembly, service, or operator tasks. Instead, using completely virtual environments process engineers can conduct meaningful ergonomics reviews, swiftly, reliably, and without waiting for the availability of physical environments.
René Wohlgethan Virtual Reality

e-café #8 - Customiser ses paramètres de simulations dans ProCAST™
Créez votre propre liste de paramètres customisés lors de la définition des Simulations parameters
Mathieu Moerckel Casting